Changed grass spawn locations on IF2R. They allow the addition of new weapons, fish, potions, items, and objects. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). if players took the Joja route. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Added Morris to the Winter Star festival. if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Added schedules and dialogues to many adventurer NPCs. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Youve inherited your grandfathers old farm plot in Stardew Valley. The hat mouse area is now cleaned of trash once the trash bear quest is complete. Players can purchase them from Marlon and Gus after reaching enough friendship. Fixed an issue where FlashShifter had no determination. Fixed an issue where giving Abigail or Caroline the ??? This translates to summer 17th year 3. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Grandpa's Shed replaces the old shed on IF2R. 215. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Made the Grandpa's Farm woods shortcut slightly more natural looking. Added two new maps: Willy's Room and ???. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. Added a couple small specific forage locations. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Lewis' event has been altered a tiny bit to reflect this change. So far, there's no sign of the bottom. Aurora Vineyard now displays vines in its overgrown state. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). Some produce unique items. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Players playing multiple save files had IF2R configurations take effect on their other farms. Added 'advanced moves' to many NPCs in all festivals. Removed the "Smaller Desert" configuration. --------------------------------------------------------------------------------------------------------------------------. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Willy's schedule has been slightly changed. SVE fish can now be placed in fishponds. Jace's shop at ??? Added Claire, a Joja cashier, as a fully fledged NPC. They've been replaced with new end dialogue for involved characters. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. She appears in-game after players see her intro event after the rockslide is cleared. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. This page was last edited on 1 March 2023, at 16:25. Reduced the size of the desert railway map. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Water every day until the crop is ready for harvest. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Implemented due to requests. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. Added two new warps at ??? Fixed a bug in Victor's marriage vows where he referred to female players as "husband". 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Install hundreds of mods with the click of a button. and other variants from all events to further match CA's question fork style. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed a tiny graphical glitch on the world map. Sprite Spring flower forage now slowly accumulates until the end of the week. Have all of the requirements for SVE aswell! Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Simplified and streamlined Grampleton Fields installation. Fixed and issue where you could not talk to Victor on several occasions. Players must now see Shane's six heart event to trigger it. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. Changed the arcade carpet in the Stardrop saloon. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). New events for him will be added in the future. Formatting on many messages have been fixed/adjusted to look more presentable. Let your readers know what your topic is about and add some general information about it. Slightly adjusted building positions on SVE tilesheets. Added the Wizard as a marriage candidate. Added a world map for the Crimson Badlands (cutscene only for now). Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Simply entering the building upon removing the gated debris is now the only requirement. Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Removed the snow covered paved roads from my seasonal touches due to requests. Spouse room data is now loaded through Content Patcher instead of TMXL. And you can keep the [Resource]! Unlike other quests, The Player does not have to earn them while the quest is active. Added a new halloween maze that rotates every even year (2, 4, 6). All SVE folders must be removed from the mods directory. Added a "skippable" option for most events. Made the Jenkins' Residence exterior more lush during summer. Makes the greenhouse slightly larger with designated fruit tree spots. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Added 26 new events. Fixed an issue where farmhands didn't get ??? -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Fixed invisible building layers at the Pelican Town park. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Changed how SVE NPCs are loaded into festivals. Susan no longer occupies the same space as Leah at the summit. Slightly increased knock back for the Diamond Wand. Download "Summit Reborn", then download V1.0.10. Crafting most objects require different resources and more of them. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where players got stuck during Susan's 4 heart event. She no longer showcases a certain emotion. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. (Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Pages can and will contain spoilers, read at your own risk! During the winter, she'll walk up to the summit. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. The SVE custom tilesheet has been expanded with new furniture. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. They'll now organically cycle through different dialogues. Sophia now shows more affection to players in her 10 heart event. Martin sold fall seeds during summer at JojaMart. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Added movie theater marriage dialogue for Claire. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Swapped Olivia's 6 heart and 8 heart events. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. IF2R and SVE now both have their seperate packs and will activate accordingly. Added "Harder Crafting" as a configurable addition (default = false). 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. George thinks no one in town cares about him. Fixed an issue where some SVE events were missing music. These events have been added to the event guide word document (optional download). Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. It can be found on the downloads page. SMAPI no longer spams the log stating update keys are missing from SVE. Added Beach portraits and sprites for Scarlett. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Added an Ice Festival portrait for the traveling cart merchant. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Added a new configuration called "Mountain Minecart" (default = false). Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. MinPDnim 1 yr. ago. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! I created a Patreon! This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Changed all references of Grampleton to match canon. Players no longer receive the rusty key from Gunther. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. 's schedule. Redesigned the maple and oak tree area below Andy's house. -The beach bridge showed the [?] The smaller desert configuration had incorrect tilesheet orders. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Adjusted Susan's schedule. Added additional lore about Castle Village in Sandy's 5 heart event. Pierre's stand wasn't illuminated at the moonlight jellies festival. The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete. Previous versions of Stardew Valley Expanded must be uninstalled completely. Adjusted material requirements with the "Harder Crafting" configuration. Fixed an issue where Scarlett prevented players from attaining perfection. Fixed a warping issue on the Town East map. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Players can now walk around the building and hug the river bank. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. The table below states whether special orders are repeatable after having been successfully completed. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Fixed a missing Lewis portrait in a Morris event. Fixed an issue where trees could grow inside the minecart cave on IF2R. Wiki | Fandom The event triggers between 12:00AM ~ 2:00AM. 09-29-2020: Fixed several miscellaneous map glitches. Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Fruit from the bats no longer spawn in the farm cave walls. Fixed an issue where SVE fish roe didn't accurately reflect colors. Fixed a graphical glitch in deep cave on IF2R. -Robin. She's now "neutral" when gifted vegetables and forage instead of disliking them. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Increased puppyfish spawn rate (5% > 15%). Added a configuration to SVE titled "CanWalkOverBeachTidepools". Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Added a configuration to IF2R called 'Minecart System'. I can't wait to share it with all of you!). They can be toggled off with a new configuration called "Remove_Minecart_System". This will be removed in SMAPI 3.0. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed an issue where players couldn't catch fish from the More Fish mod. Increased the monster part requirements for Marlon's boat unlock. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. village. Changed a schedule of Sam where he stood behind a bush in town. There are two major types of quests, story quests and Help Wanted quests. Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. You've been challenged to reach level 25 in the skull cavern. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Added hilltop access above the IF2R cave. Reduced the amount of idle time in events. Changed Shearwater Bridge dimensions (80x40 > 60x40). Revamped ??? icon if players exited to menu and returned to playing. Greenhouse tilesheets no longer have to be manually replaced. This grass was preventing players from planting their orchards. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Several of Sophia's schedules have been slightly altered to reflect this change. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. The fish section on the SVE descriptions page details how to catch them. (optional - adds Sophia, Susan and Andy's displays). Added roof windows to Grandpa's Shed upon restoration. He commutes to the valley a couple days a week to work. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Remodeled Susan's house and Emerald Farm. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Buildings cost more gold and require more resources to construct. You have three days to catch. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Added a shortcut on IF2R leading to the secret woods. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. Migrated crop phase patches and vanilla map loads to Content Patcher. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. (Framework Mod) Allows the addition of new weapons, fish, and objects. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. in their social menu upon questline completion. There are 2 Achievements associating with completing Help Wanted Quests. Added a town shortcut near the IF2R shed. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Some players were experiencing recolor issues. Changed and added many lines of dialogue. Overhauled Marlon's schedule. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Fixed an issue where Jas didn't sleep in her bed. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Buildings clipped into the backyard cherry blossom tree on IF2R. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Added festival compatibility patches for various mods. Added an extra required item for Emily's special order. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Stardew Valley Expanded - THAI - Nexus Mods He now plays Junimo Kart instead of JotPK in the arcade. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Fixed an issue where a tile in Andy's crop fields was walkable. Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE). There was a missing tile on ??? The world map will reflect these configurations. I need a local angler to help reduce their numbers. Victor now mentions players as father/mother if married to Olivia. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Added SVE spouse areas to vanilla and modded farm maps. I seek an extremely rare and powerful goop, known as 'ectoplasm'. Improved animations and pacing in many events. Fixed an issue where players couldn't dig up artifacts at the old community garden. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. Shiny Lunaloos can now be caught during any weather.
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stardew valley expanded wiki